This portfolio showcases screenshots, gameplay mechanics, and development features from Ascend. The game was designed as a cave-themed platform adventure featuring hazards, progression systems, and increasing difficulty.
Gameplay showing platform movement and hazard avoidance.
The winner screen displayed after level completion.
The game over screen shown when the player loses.
Advanced gameplay with more difficult hazards.
Higher level gameplay demonstrating progression.
The opening screen introducing the cave theme.
The following assets were created and used during the development of Ascend. These assets help build the cave-themed environment and support gameplay mechanics.
The main player character used throughout the game.
Diamond collectable used for scoring and progression.
Platform asset used to create movement challenges.
Hazard asset designed to increase gameplay difficulty.
The start screen introducing the cave adventure theme before development.
The winner screen displayed after level completion before development.
The game over screen shown when the player loses before development.
Cave background image used to create atmosphere and immersion for the levels.
Ascend was developed using C# Windows Forms and includes platform movement, collision detection, hazard systems, scoring mechanics, and multiple levels. The project helped improve programming, problem-solving, and design skills.